Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Sunday, May 15, 2011

The Destroyer

This was my final project for my game design group project. I created our doomsday machine for a steampunk RPG set in British occupied India. It's Shiva incarnate as Nataraja, the destroyer. Lots of fun, but super tedious. More or less happy with the final product.

Sunday, January 2, 2011

Perdition box wrap


A little late, mostly because I finished finals and then disappeared off to upstate NY for vacation. Here's the packaging treatment for my game design project. It looks so official. :P

Thanks so much to Blotaren on DA for making the template for the Xbox 360 cover wrap. It saved me hours of time.

Thursday, December 2, 2010

cover


Thought I'd posted this. Huh. Well, here it is either way. The cover image for my game. It was hell to paint. x_x But I learned a lot.

Sunday, November 28, 2010

Last two monsters



Last of my monsters for my survival horror game I'm making. Now on to faux screen shots and map refinement.

Monday, November 22, 2010

Monsters

Here's some preliminary attacks at monster concepts for my survival horror game Perdition.



Monday, October 11, 2010

Coal Mines

Second scene done for my game design class. PSD file looks better (as always). This time It's a coal mine. Tried to emphasize the very horizontal layout as well as how claustrophobic it is this time. Learned a lot on this one as well. Slowly getting better with these.

Thursday, October 7, 2010

naked trees

My first time doing a landscape in photoshop! I watched a few tutorials, soaked in the info, and took a wack at it. And for my first go, I'm very pleased. The lighting's probably not perfect but I think it has the right mood to it, feeling nice and oppressive. This is a scene study for my game design class.

Thursday, September 30, 2010

Dahlia


Final ref sheet for my main protagonist in my game. Her name is Dahlia.

The setting is in the 1840s during the height of the Oregon Trail usage. The wagon train she's a part of drives through a patch of land so full of angry dead that they manage to actually manifest, and try to kill everyone in the caravan. Dahlia's motivation is simply sheer survival. She has no child, no husband, nothing. Only her will to live keeps her going. 

More on her and the rest of the game as I create new pieces for it.